Thursday, October 25, 2012

The Forest Fire Set

Behold the results of the most desperate act of escape, or the connivance of vengeance, or the salvation of scorched earth. Whatever its initial intention, it crosses the line from solution to problem.


A variety of stage effects are utilized to convince those walking through that they are in the midst of an inferno, short of actual space heaters. The mere optical suggestion of fiery colors will psychologically create the effect of the perception of heat, and one can rest assured that the Fire Department frowns upon heating elements in even semienclosed temporary structures. More to the point, even if I did get Fire Marshal approval to use heaters, I would plant them out back in the break area so that the ScareActors who are dripping with sweat after a shift minimize their risk of sickness.


Rear projection scrims showing footage of forest fires, strategically lit silk panels and simulated flame units buffeted by hidden fans, UV-Reactive fluorescent paints in the hues of glowing embers, fiberoptic strands in the colors of burning brush, and backlit translucent forms are employed to fake everything from flame to the deliverance of a city on the horizon. Several of these bits of stagecraft are also used to create a dramatic end for the menacing Lurker.


Shrieking and flailing, trapped in a collapsed copse of burning trees, the Lurker burns before your eyes. An intricate network of power cords, hoses for air supply, and fiberoptic cables run up the legs of the outfit for the Lurker's BurnSuit to animate the flames that engulf the ScareActor. The Glowire company distributes Electroluminescent (EL) wire and amber LEDs that can be integrated into the costume to imitate the immolation of fabric and hair. Fabricating the suit so that it can be a single piece optimized for changing out the use of it from one actor to another is a performance specification priority, and the integration of clasps to suspend the suit from convenient wires worked into the set's structure can assist in this regular procedure.


Tomorrow: The Plan View of the "Nature Trail to Hell" Maze

Wednesday, October 24, 2012

The Canteen Kitchen Set


Here in the canteen kitchen of Camp Knossos, the ultimate levels of inhumanity are on display. The meat hooks, stew pots, and an industrial meatgrinder all testify that not only are humans slaughtered here, but repurposed as the basest of food. It is a bitter consolation that an evil Counselor somehow managed to get dragged into the grinding gears of the machine with the "Off" switch just barely out of his grasp.

The additional tension of immediate peril takes the form of a propane tank left on the stovetop. Blue LEDs simulate a live gas burner, a scorched metallic rainbow of scenic finish on the tank simulates the effects of real flame, and concealed speakers play the resonant sounds of metal expanding and a keening whistling suggesting the point of imminent explosion. Bursts of compressed air directed at passing guests will be sufficient to startle guests into reflexively thinking this expected explosion just occurred alongside them.

A showy device for quartering live Scouts dominates one wall of the set. Mechanical panels slide apart after noisy buzzsaws slide through the shackled body, revealing anatomically accurate section views of the corpse. Of particularly distinct showmanship is the integration of hoses that spray fake blood onto the glass partition as the body is split, enlivening the action. A thin sheet of cleansing water is utilized to clean the glass after the reset is completed, ready for the next set of attendees.


You may ask: why is there a bloody pentagram right next to the period-accurate can of Cheez Whiz? One can envision a scene of a sadistic Counselor  mocking a doomed and pleading Scout with the extra torment of courting damnation, but there is a more direct reference backing up this inclusion. Did you not know? Satan Eats Cheez Whiz.

Make note of the gasoline can placed by the door; it's crucial to tomorrow's entry.


Tuesday, October 23, 2012

What Have You Got To Lose?


By now, bursting free of the horrors of Camp Knossos is now a priority, and the sudden view of the Perimeter Wall that complicates that notion is what demoralizes any Scout and guest alike. The wall scenic finished to resemble concrete slabs and a prison-style watchtower manned by a rifle-toting Counselor conveys institutionalized helplessness, and the displayed corpse of a Scout manifests the casual brutality that fuels it.

The placard on the crucified body of the Scout reads "THOUGHT WRONG." The meaning of this is up to the viewer: it could either refer to a warning to others that those who think they can escape Camp Knossos are fatally incorrect, or that the act of contemplating inappropriate ideas is a heresy warranting execution by the judgment of the Management.

A mounted searchlight sweeps the area, temporarily dazzling the guests, and point-source speakers play the sounds of rifle shots and ricochets to startle them. Ambient moonlight-blue light dappled through the boughs of a deciduous tree helps camouflage the set. You'd have to look hard to see the outline of the Lurker within the treeline. Do you see him here? If you do, it's already too late.

— —


Originally, I envisioned this portion of the attraction to be the camp's Athletic Field, sporting perversions of the traditional campground activities. My sketchbook ideas for gags for the Athletic Field Set include an inverted potato sack race and literal three-legged races.


A couple of these may work on the page, but it may take some explanation in a live setting which would detract from the immediacy of a walk-through spookhouse. So, these concepts did not make the final cut.
 

The showcase of this initial iteration featured a puppeteer behind the wall that would, when accompanied by the sound of the hiss of an arrow in flight, slam the shafts of arrows through the targets of an archery range as guests would walk by.



Here is a study of a Second Draft consideration of a Concrete Labyrinth Set to replace the Athletic Field Set. Although it does compliment the "Camp Knossos" theme of a sacrifice to the Minotaur, it is just too problematic to have any manner of multiple paths in such a venue for both circulation and safety concerns, even if it is such a non-maze as this is. To the cutting room floor it goes, even though I love to imagine that this would have been a key scene in the fictitious film upon which this is all based.

Tomorrow: The Canteen Kitchen


Monday, October 22, 2012

HHN 2011 Memories


I am inclined to treat this spookhouse design as though it were intended for Universal Studios' Halloween Horror Nights, and the reason for this is the familiarity I have with the venue from working as a ScareActor back in 2011. Why was I cast for a role? My Substantial Beard. See, an Antarctic base full of Norwegians is a beardy, beardy place, and it turns out one of the spookhouse mazes they were producing involves the Thing prequel that was just released back then. Here is a recap of last Halloween Night.


First off: Wardrobe, Makeup, and Props at the ScareBase. It was Halloween, so all the Makeup and Wardrobe staff were dressed up as only genuine Hollywood pros can. I returned my pickaxe prop at the end of the night to a Snake Plisskin. I was devastated to be told that he had to explain who he was to some people.



Yes, it really is a monster of coordination just to get literally hundreds and hundreds of performers prepped in just a few hours every night. Now you know why ticket prices would be so high.

 O HAI!  Who's This?


Why, it's a "Nurse Rozetta" from the Alice Cooper maze! But what is she doing?


She's doing my makeup! U Jelly?


This is Lisette, and she is a terrific makeup artist. Over the duration of the event, several people would specifically request her. No, she did not dress like this on the other days leading up to Halloween, so you can factor that out of the equation.


This is as close as I will ever come to that Fabled Glamorous Life in Hollywood I keep hearing about.


The Final Result.  I heard people get cold just looking at me. But now there's a reason for that.


I PhotoShopped snow on the mountain in the background so the scene would look a bit more congruous. Frickin' Southern California, man, with its 80-degree Octobers.


I was plenty sore after the final five-day run. I was popping Ibuprofin like Dr. House gobbles Vicodin and I thought I should upgrade. What wasn't helping is that I inhaled a granule of that fake frost that peppered my beard and didn't think too much of the resultant protracted coughing. That is, until another granule dropped into a cup of water from which I was drinking, and it swelled to a gelatinous blob the size of an ice cube. So that nested in my lung until it threatened to gestate into a full chestburster. Fun.


That photo is not desaturated. That's all as you would see it in real life.

An aside regarding the wardrobe: Do you want to lose weight? Drop the expensive gym membership. Just get a parka, snow pants, snow boots and a thermal cap and jump out of a door every fifteen seconds with a pickaxe while screaming at people. Do that for an hour. Repeat after a half hour break. Boom. That's your diet plan right there. It is not unheard of for people working the Chainsaw Brigade in the ScareZones to drop ten pounds over the run of the event.



Now we move onto the "Thing: Assimilation" maze itself.


This is the exterior as seen from the queue line. It does look cold and creepy, doesn't it?


Oh, look. A frozen ham.

As we all know from our own photos, standard flash photography always goes horribly, flattening out the scene and presenting the scenic finish unflatteringly in unintended light, but it's necessary to pull some of the details.


The exterior of the maze itself is just a large black rental tent encasing the temporary scenic finished hallways, but your eye just gets automatically drawn to this façade, so strangely, you don't tend to notice the tarps.


This first room looks horrible only because of the flash. It's all glamorous icy blue lighting positioned so you don't notice that big gaping hole in the back where THIS bastard...


...pops out at you accompanied by a switch-activated roar and strobe. The ScareActor stands on a platform behind the wall so it looms over you like it's eight feet tall.


This is the Autopsy Room, where this alien corpse died in the process of assimilating a human. An actor in a half-formed flesh mask lies in there, lifting the chestplate slowly to reveal himself. While you're transfixed by that, another guy rushes out of the door with a grindsaw right at you. Hilarity ensues. And screaming.


You walk right past this, and there's no "velvet ropes" separating you from the exhibits. They pulled molds for these sculpts from the actual props from the prequel that was just released. Keep in mind, the producers of that movie allowed unrestrained access that included acknowledging that the Halloween Horror Nights event predated the release of the film by a few weeks, so they were graciously allowing "spoilers" of the creature. Essentially, they considered this to be just one more trailer to get one interested in the upcoming movie.


Now, this is the Rec Room where I worked. Notice: the door next to the curtained passageway just kind of blends in innocuously with the scenery. At least, in the low light (it's normally darker than even this) it certainly does. Then—


BANG! This crazy sonovabitch jumps through the door, screaming accusations about your Thinginess.

Look close. This photo was taken at the end of the night. See how the jacket is a bit darker along the ribs and elbows? That's sweat. Through the undershirt and parka. I didn't even know that was possible. Peeling off the undershirt at the end of the night was like crawling through a beached giant squid. It made me suspect I was an ammonia-based lifeform.

Here's the thing: This was not the worst costume to have at the event. Maybe, and let me stress it's only a maybe, a contender for a Bronze Medal, but the Gold Standard for misery was the Werewolf costume in the House of Horrors. Think of all the insulating layers for that: Underclothes. Prosthetic Foam Hump. Fur Suit. Torn but Complete Clothing. Latex Full Head Mask and Forearm-Length gloves. Fur on Top of the Mask and Gloves. And then, pull repeated shifts throughout the night, athletically leaping about constantly at guests. I saw firsthand one guy in full costume doing four-point loping across the floor and catching up with people he was chasing. I've got nothing but respect for the Werewolves.


Here is the main reason no one paid attention to that door in the first place. This is the other corner of the room, opposite the curtained passageway on the path of travel. Everyone would be looking at the person with an alien centipede merging with his face slumped in the chair. Many people would try to press up against the pool table to keep away from him which would only line them up to travel right at the door out of which I jump. It was especially effective when he would sit still enough for people to think he was a mannequin or animatronic, then he would lurch forward and grab at them. A nonzero number of people would then scream and rush back to the entry of the room, only to work up the resolve to run past him... right toward my door. I would then pop out and attack them, causing them to scream again and repeat the process. Sometimes, even more than once for the same person. Poor self-preservation skills, some people have. Working events like this will let you see this firsthand. It's fascinating how one would think all the reflexes that make a person drop to the ground when attacked would have been evolved out of the gene pool by now, only to be proven wrong again and again.


My other shift was at this steel-framed plexiglas window. I would stand back about three feet back from this, and the lighting was strategically placed and focused to obscure me only until I was pressed up against the panes. I would launch forward when people passed by and scream warnings at them in Norwegian such as "NEI! IKKE GÅ INN DIT! SAKEN ER I LIVE! KOM UT AV DET! KOM DEG UT!" One Friday I made a grey-haired grandmother in a white jacket hit the floor when I jumped forward to bang on the window and shout at her. I can't tell if this makes me awesome or evil. No. Wait. I enjoyed it. Evil. I also got a memorable scare for the "Thing" premiere after-party, where they had cast, executives, and contest winners go through the maze after the movie. That one looked like an executive's wife, and I swore they both looked right at at me and paused before I launched myself at the window and screamed at them, figuring, oh, well, this scare's ruined, sigh, might as well do it anyway. Well, apparently, no, they didn't actually see me, and I continued Sellin' It and Yellin' It as she did that clippity-clop high heels scamper all the way back down that hallway. All The Way. I call that reaction the "Full Reverse — BVR" (Beyond Visual Range). Yes, I have chronicled all the different varieties of scare reactions I got, because I am that much of a nerd.



This variant was for when other ScareActors had to do a "changeout" in the corridor behind me, so I would corpsesicle myself against the window to block the view. I would stop breathing so I wouldn't fog the glass, and just freeze until I could either see through a slotted eye or suspect that someone was moving closer to see if I was a mannequin or not. Then I would bang on the glass and shout. It worked less often than I liked, but when it did, you know that was the scare that they would tell everyone about. Or, more to the point, their applauding friends would remind them of it forever. Yeah, I'm talking about you, Guy in the Phillies Baseball Cap.


The Radio Room. A man would be cutting his throat at the console, and squirming centipede puppets would attack from the walls.


Outside of the kitchen, this burned, half-assimilated creature lies in the regretfully only noticeably air-conditioned space in the maze. I really could've used some of that sweet, sweet A/C.


This is the penultimate creature scare, which is seen right after you part the curtains leading from the kennels.


The performer inside is also raised up so that it looms above you, and the elongated puppeteered arms have about a six-foot reach. A kickplate-switch-activated strobe and roar accompanies its lunging.


This is the final manifestation of the Thing in this maze. This one has air hoses hanging down from its, I guess, face, which makes it twitch like spastic tentacles when triggered.

It was great during the final night's march through, when, after the last guest passes, all the ScareActors collect in each subsequent room and rumba through the rest of the maze. These last two creatures waved their arms in a Woop Woop, in the air, side to side like they just didn't care. It was a genuinely fond memory of farewell. You need to understand: I'm the type who will fixate on the practical implications of the loss of a paycheck opportunity and the postpartum depression of the severance from a schedule, but joining that scene of bloodied scientists and malevolent aliens parading through the corridors made me actually happy. Even though I know for a fact it's not true, whenever I remember those few minutes, I recall hearing the music of a carnival samba, or jazz from a New Orleans wake, or even the Nutley Brass covers of Misfits songs. I'm keeping that memory encased in amber.


ScareActor in alien form backstage.


Full-Body Jaw Creature backstage.


Closeup, no flash. More like the lighting you would see inside the maze.


These are stored near the snack table...


...As are these bits of Nightmare Fuel.


The mask in the foreground is used by the actor being assimilated/digested in the alien in the Autopsy Room. Alas, what you don't really see here is that the ear is translucent. Beautiful craftsmanship.


Clearer view of the character I worked with in the Rec Room. It's astounding how when I finally did see the movie prequel after working in this maze for a few weeks, I could tell beforehand what was going to happen to what character just from the way they were dressed. The costumes are that accurate.


You thought I was kidding when I said I chronicled all the different scare reactions I got, didn't you?

In case you're wondering to what I'm referring to by the "Amy Award," be sure to check out this:



And there's a sequel as well. Some YouTube commentators were expressing doubt that her reactions were genuine, and to those people I say: You have clearly never worked in a spookhouse.

And always remember: Your Screams Are My Nourishment.

Tomorrow: The Perimeter Wall

Friday, October 19, 2012

So Bring The Kids Along, It's Good Clean Family Fun


The Shaker Can. The most underrated Scare Accessory in the Haunt Arsenal.

I mean, look at it. It's ludicrous when compared to brandished weapons. You can't take it seriously as a frightmaker when it sits on a counter. Until you see it in action.

I was hired last year to be a ScareActor at Universal Studios' Halloween Horror Nights. I worked in the Rec Room Set of the Thing: Assimilation maze, and part of my duties involved jumping through a door with a pickaxe and banging on a window leading into the room while another person provided a distraction in the corner of the room. Halfway through the run, the supervisors added another person into the room, stationed behind the bar and armed with one of those incongruous shaker cans. I was initially a little put out by this, as if it was a testimony that we weren't doing or jobs or something, but I soon came to realize how effective this bonus scare was. Once I was stationed at the window to witness a man with his girlfriend clinging to his back pass by into the room, only to immediately hear the report of the Shaker Can striking the countertop right by the door. I swear, the guy rockets backward like he was tased, crushing the girlfriend into the opposite wall before they both slid to the floor in a heap.

I wish to replicate this distinctive memory. Upon entering the Arts & Crafts Room, the guest is immediately confronted with a slammed shaker can and the brutal sweatshop conditions promulgated by Camp Knossos.


A schedule posted on the wall attests to a constant stream of product output for the Shaker Can Industry, and a Counselor armed with a cattle prod clearly is the impetus for this productivity.

The cattle prod prop is fabricated with blue LEDs at the tip, and plays a sampled crackling sound from an integrated audiochip. However, it's always the ScareActors that sell the exchange. Technical difficulties happen all the time, but performers are trained to convince the audience that everything's in working order even when they aren't.


Do you have something less noisy? Like leather lanyards?

Oh sure. Just step over to the next workstation.


I'm not disputing that this is messed up. I just check in on my brain every so often, and sometimes I back out of the room to have a bit of a lie-down after I see what it has to offer. The ScareActor here simply drapes his sleeve over an artificial arm mounted to the table and sells the performance.


Another display in the Arts & Crafts Room is a brutal vignette of what happens when a Counselor is disappointed with a Scout's craftwork.


As noted in the illustrated storyboard sequence, an improvised scene is augmented by the static props of a pistol in the hand of a Counselor and a makeup appliance on the back of the Scout's head.


Forgive my bragging, but I'm proud of all the deranged activity in this whole set. Original, too! I don't think I've ever seen a scene like this in—

Hey, wait a minute...

Children sent away to camp forced into slave labor to make commercial products? Why does that sound so familiar?


Oh, come on now, just because there are similar themes doesn't mean that I'm ripping off a popula—

Hold on a sec. Let me take another look at that Counselor from earlier...


...Oh...


Dammit.


Monday: HHN 2011 Memories